Saturday, 22 October 2011

ARCH1142 - MONTAGE IT!

POSTER


The montage it! workshop taught the importance of photo-montage as a communication device. The project developed my photoshop skills, my drawing and model making skills, and photography skills, combining all the skills learned in the previous workshops. I took an abstract approach to the project, deciding to convey a concept in architecture - protrusion -  the concept explored in my bathhouse project. I tried to convey this idea in different contexts. This can be read as a poetic approach, one that sparks further design of a topic.

ARCH1142 - DRAW IT!

POSTER




The draw it! project further projected the importance of communication in architecture. With this project I decided to take an artistic approach to the brief, exploring materials and techniques such as collage, painting, drawing, ink, and patterning. I chose to convey the building in this way as I though it would further convey the ideas the architect Glenn Murcutt intended. For example, in his Magney house, circulation is free, adventurous, and one feels unsure where to go when entering the property. This idea is interpreted through the use of faded colouring and the feeling of lightness the building has in the landscape.

Sunday, 14 August 2011

ARCH1142 - MODEL-IT!

POSTER



FISHER HOUSE
CONTOUR MODEL 

SKETCH MODELS


BARCELONA PAVILION 
The model it! project taught me the importance of conveying a design or concept through the use easy interpretative techniques, including the use of the model. When designing, the client usually does not understand architectural drawings, and therefore, models show them a design in three dimensions and help to sell the project. This project also taught me the importance of the sketch model. When coming up with design ideas, this can be a handy way to brainstorm and develop concepts, such as the section. The project taught me many model making techniques that I will adopt in my architecture course to help communicate my design ideas.

Tuesday, 14 June 2011

EXP3: THE BRIDGE

EXP 3: LADY GAGA COMPONENTS


The angular slots through the walls floors and ceiling create interesting lighting effects at different times of the day. They also act to create restricted, yet compelling views of the valley. This forced view powers over the witness. The angular forms represent Lady Gaga's personality: edgy and different, an individual.

The angular forms of the office's are replicated onto the glass bottom elevator that juts out over the landscape. The user can look down to the valley or back up towards the bridge. There exists a constant play with views and perspective.

EXP3: OPRAH COMPONENTS

The horizontal windows that only face inwards create interesting light effects at different times and gripping views of the valley.
Oprah's elevator is simple, yet dramatic. It acts as a continuation of the horizontal windows, yet rotates them to make the views vertical.

EXP3: MEETING PLACE

The dining table at the meeting place brings nature and the man-made together. The two are united.

EXP3: CIRCULATION

The bridge is not just a bridge that spans the valley. But there are internal bridges within the bridge, composed within the two offices. These spaces are intimate. The elevator acts as a bridge, bridging the different levels together. Once on a level, and the elevator has moved on, your movement is restricted because you are trapped. The elevator controls your movement because you have to wait for it to proceed.


At the top of the bridge, the pillars act to force the beholder in a certain direction. One cannot walk in a straight line, but must zig-zag their way across the bridge. The bridge overpowers Lady Gaga and Oprah, both powerful people in society.

EXP3: TEXTURES